An ancient library carved inside a massive tree, that has been frozen by a powerful magic.

Long forgotten contraptions are guarded by monstrous mages and bulky golems, ready to employ clever tactics against any intruder.

Concept Art

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The Dungeon is separated into two sections. The Library Rooms and the Laboratory Rooms. Both of them frozen. Most of the library rooms are on the first and second floors. While the Lab rooms appear more in the second and third floor.

Oracle and Warden is a very interesting combination. The idea behind both of them is disabling, applying debuffs, staying away and controlling the battle. That makes the main focus of most of the monsters being controlling the player's actions and harassing her. Props, traps, and puzzles are inspired by the ambiance.

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Enemies

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The monsters from this dungeon are heavily inspired by control. Most of their mechanics are about harassing and dismantling the player's plan.

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Props

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Puzzles