A shipwreck inside a coral reef, sunken a long time ago and forgotten even by sailors.
The undertow gobbles in fresh victims for the strange aquatic monsters that lurk within.

The Dungeon is separated into two sections. The Wreckeage and the Caverns. Both of them with a aquatic/tropical feeling. Most of the Wreckage rooms are on the first and second floors. While the Cavern rooms appear more in the second and third floor.
Oracle and Traveler is the dungeons combination. The idea behind both of them together is creating allies and harassing enemies. Props, traps, and puzzles are inspired by the ambiance.


The main focus of most of the monsters are multiplying and creating overwhelming situation

