A citadel built on a volcano, overflowing with dangerous contraptions and explosives.
A hostile goblin militia dwells within and they’ll attack any living soul that dares to approach.
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The Dungeon is separated into two sections. The Citadel and the Shaft. Both of them with a fire/volcano and japanesa feeling. Most of the Citadel rooms are on the first and second floors. While the Shaft rooms appear more in the second and third floor.
Raider and Warden is the dungeons combination. The idea behind both of them together is tatical aggresion. Props, traps, and puzzles are inspired by the ambiance.


The main focus of most of the monsters being lead the player into situations that he can’t escape take damage.


