A place of bedlam driven by chaotic madness, full of corrupted monsters and ever-shifting rooms. No one knows what lurks inside the living structure and some covet its treasures for personal gain, oblivious to its maddening influence.


The Dungeon is separated into five sectors. Each sector contains ten hand-made floors and follows a preset mix of ambiances. Those floors are small, contain roughly 6 to 9 rooms each, inside a 4x4 square of expansion. The first 8 floors of each sector are combat floors, the 9th one is a Special Challenge floor and the 10th one is always a checkpoint, where the player can rest and reshuffle its deck. When a checkpoint is reached, if the player goes back to the lobby to return later to the dungeon, it can go back from the floor next to the checkpoint.
Traveler and Raider are an aggressive combination. The concept behind this Dungeon is movement and dealing the most damage possible. The monsters are very dangerous and should be fought from a distance.

The philosophy behind these dungeons monsters are pure chaos, hypocrisy, and meta-game.


